Get the Picture (game show)

Get the Picture

Get the Picture title card.
Format Children's game show
Created by Marjorie Cohn
Developed by Gwen Billings
Herb Scannell
Presented by Mike O'Malley
Narrated by Henry J. Waleczko
Country of origin United States
No. of seasons 2
No. of episodes 115[1]
Production
Location(s) Universal Studios
Orlando, Florida
Running time approx. 23 minutes
Broadcast
Original channel Nickelodeon
Picture format NTSC (480i)
Audio format Stereo
Original run March 18, 1991 – December 6, 1991 (full run March 18, 1991-March 13, 1993)

Get the Picture is an American children's game show that aired from March 18 to December 6, 1991 on Nickelodeon. Hosted by Mike O'Malley, the show featured two teams answering questions and playing games for the opportunity to guess a hidden picture on a giant screen made up of 16 smaller screens. The show was taped at Nickelodeon Studios at Universal Studios in Orlando, Florida.

Contents

Gameplay

Two teams of two players, one wearing orange jumpsuits and one wearing yellow jumpsuits, competed.

Round 1 (Connect the Dots)

In this round, an outline of dots representing something in a set category was revealed on the 16-square board. A series of general-knowledge trivia questions would be asked to the teams, with a correct answer earning that team $20 and a choice of a square. Once a square was chosen, the dots in it were connected to the rest of the puzzle and the team had five seconds to guess the picture. Guessing correctly earned $50, while an incorrect guess lost $20 (although there was no penalty for not guessing). Hidden in two of the squares were "Power Surges", guessing games played for bonus money and a piece of the actual image. Winning one of these earned another $20 and a guess at the puzzle, but failure to complete it successfully meant the opposing team got the money and the guess.

The round continued until time ran out. If a picture was being played when time was called, it would be revealed one square at a time until someone guessed correctly and earned the $50. Multiple guesses were allowed, with no penalties for incorrect guesses.

Round 2 (Dots)

The second round now featured an actual image hidden behind the Get the Picture logo. Each of the sixteen squares on the board had numbered dots around them and had to be connected to form a box. The teams accomplished that by answering questions that had either two, three, or four answers. As in Round 1, if a team failed to answer correctly (in this case, come up with the allotment of correct answers) the opposing team would be able to steal control by completing the allotment themselves. Giving the required amount of correct answers won a team $40, and the team was able to complete as many lines as there were correct answers in the question. Four lines were required to complete a box and, with the way the board was set up, it was possible that a team could reveal two squares in one turn.

Pictures were now worth $75, with incorrect guesses still costing $20, and one Power Surge was on the board. The games shifted from knowledge-based to physical challenges (see below), were played at center stage, and were worth $40 each. Again, if time was running short the puzzle in play would be revealed one square at a time until someone guessed correctly for $75. Whoever was ahead when time was called won the game and advanced to the bonus round, dubbed "Mega Memory". Both teams kept whatever they had won.

In the event of a tie, one final puzzle was played with the speed-up rules; whichever team guessed it correctly won the game.

Power Surges

Knowledge activities

Physical activities

All physical Power Surges, except one, involved players trying to earn pieces of a picture on a 3x3 grid. After the team completed the Power Surge, they were given one chance to guess what the picture was for $40; failure to do so earned $40 for the opposing team. The games continued until all nine numbers were revealed, time ran out, or a team ran out of objects.

Mega Memory

The winning team now faced a nine-square board that hid nine pictures, all in relation to a theme revealed before the round. The pictures were shown to the players for ten seconds, with the object being to remember where they were placed. A nine-numbered keypad was used by the players, with each picture hidden behind a corresponding number. For 45 seconds O'Malley would read clues one at a time and the team would hit the number on the keypad that they thought would reveal the correct picture. A team was encouraged to take turns, but this rule was not enforced.

For each correct answer up to six, the team split $200. The seventh and eighth matches won merchandise prizes, and if a team matched all nine pictures before time ran out they won a grand prize, which more often than not was a trip – although higher-level merchandise prizes (personal computers, televisions, etc.) were awarded.

Season Two changes

The following changes were made for Get the Picture's second season.

Reruns

Although the series ended first-run episodes on December 6, 1991, reruns aired weekly until March 13, 1993. Reruns aired on Nickelodeon GAS from the channel's launch on March 1, 1999 until its closure on December 31, 2007. Episodes of Get The Picture could be watched on Nick's own TurboNick service from 2007 until 2009.

International versions

The United Kingdom had its own version on Nickelodeon UK.

References

  1. ^ The Complete Directory to Prime Time Network and Cable TV Shows: 1946-Present by Tim Brooks and Earle Marsh

External links